![]() There also isn't a huge amount of documentation about it either - there was only a single thread at the NoLimits exchange and even so, the advice forgot an important component we had to figure out for ourselves.Ī common Juniper (upper center) and Wild Clary Salvia (left) to start.Įverything is custom - textures, models and design and the poly count is as low as it possibly can be. With the help of CoasterInc, we figured out the intricacies of alpha channels and how to get the game to read them as such (for shadows especially) - I can see why there isn't a huge push on foliage.alone I would have be utterly lost because there are a ton of buttons and what you think will work typically doesn't. ![]() So in the RCT3 community, I was known for greatly expanding foliage with a number of different tree, flower and shrub sets and I noticed that even with a year gone by, NL2 doesn't seem to have a centralized, custom foliage set so I wanted to fix that: It's quite a beefy program that can handle what you want to throw at it. ![]() So I wanted to give NL2 a try because I'd always been astounded by the rich graphics and immersion.and now I'm kind of hooked. I'm not new to the theme park genre, been playing RCT3 for about 10 years and worked for TPS during its pre-alpha stage for promotional material and tutorials (don't mind my avatar, I just haven't changed it yet).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |